12 years of experience. 15+ apps delivered. One single point of contact, from concept to App Store and Google Play publication.
In short: for your Dublin (1,173,179 residents) project in Leinster, you work directly with me, not a middleman. 12 years of experience, 15+ apps delivered, and a transparent end-to-end process.
Publishing an app is most the work. Maintaining it is the remaining a large share.
Most businesses in Dublin celebrate their app launch on the stores.
And then? Nothing.
The code slowly rots. Nobody watches the crash reports. Nobody anticipates when a new version of iOS or Android changes the rules.
The app that was supposed to scale your business becomes a massive liability.
Let's look at reality.
You just bought a brand new car. If you never change the oil, the engine will seize in two years. For a mobile application, it is exactly the same concept.
The hidden cost of inaction is invisible at first, but it hits hard. Users hate broken software.
To truly understand maintenance, let's look at exactly what happens when you decide not to invest in it for your app in Dublin.
Months 1 to 3: Everything seems perfect. The app is live on the App Store and downloads are coming in. You think you saved money by skipping a maintenance plan. Nobody is complaining.
Months 4 to 6: Android releases a major system update. Suddenly, your account creation screen freezes on newer phones. Users do not email you, but the first 1-star reviews appear. Your rating in Dublin drops from 4.8 to 4.1. You are losing future downloads every single day.
Months 7 to 12: A critical security vulnerability is found in an open-source library you use for handling payments. Without a developer to apply the patch, you are fully exposed to a customer data breach. You risk massive GDPR fines. Your crash rate climbs, and the rating drops to a toxic 3.2 stars.
Month 12 and beyond: Apple and Google change their compliance rules. You get an automated warning email. Without a compliance update within 30 days, your app is removed from the stores. Your entire initial development investment equals zero.
Let's think.
The key point: the price depends on the technical complexity under the hood, not on the number of pages.
Are you having problems with your current app? Plummeting ratings? Unexplained slowdowns? They click. They quit. They forget.
It's the worst-case scenario. And that's exactly where I step in. Backed by 12 years of experience, I help businesses from Cannes rescue failing iOS and Android projects. I run the diagnosis, we identify the roadblocks, and we fix them to finally offer a smooth experience to your users.
In short: don't let a bad start ruin your idea. Let's correct the course together.
You are launching your project in Dublin.
And you are probably wondering who to work with to build your mobile app.
It is the first major decision you have to make. Some people think that to succeed, you absolutely need a big agency right around the corner. Others believe they should outsource to the cheapest team they can find overseas.
Both options come with serious tradeoffs.
A big agency will assign your project to a junior developer you have never met. An offshore team will deliver code you cannot read, three weeks behind schedule, with zero accountability.
The most important factor in the success of an app is not just the code. It is communication.
When you work with me, you get one dedicated expert with 12 years of experience and over 15 delivered projects. Not an account manager. Not a rotating team. One person who knows your project inside out.
Dublin is an hour behind me and full of companies whose head office is somewhere else, which usually means the app has to fit rules written in another country. Worth naming early: the constraint is rarely technical, it is which jurisdiction's data rules the product has to satisfy.
That question has a habit of arriving late and changing a lot. An app built for Irish users, then extended to a US parent company's customers, may suddenly need different consent flows, different retention rules and a different hosting region. None of those are difficult in themselves. All of them are painful once you have live users, because changing where data lives means migrating it, and changing what you collect means deciding what to do with what you already collected.
Dublin's concentration of large technology employers has a second effect worth being straight about: the local market for developers is competitive and expensive, and a lot of the enquiries I get are from people who have already tried to hire and found the timeline unacceptable. That is a legitimate reason to work with someone outside, and it also sets a fair expectation. I am one person. I can carry a product end to end and I can do it quickly, but I cannot replace a team, and if your project genuinely needs one I will tell you at the start.
The practical side is easy. One hour of difference means our working days are effectively the same, so questions get answered within the hour rather than the day, and a weekly call is enough structure for most builds. English is the working language throughout, which removes the small friction that translation adds even when everyone involved is competent in the other language.
With Invent Better you get an installable build every two weeks, even when it is incomplete. That is the difference between following a project and waiting for one. You have access to the code repository from day one, and every decision is written down rather than remembered. A disagreement surfaces after two weeks, not at final delivery.
Software development is far too often treated as a terrifying black box.
In many traditional projects, you sign a massive specification document, you pay a hefty deposit, and then you just wait. For months, you receive nothing but vague updates. A few reassuring emails. A lot of "trust us, it is coming along great."
And then the day of the final big reveal in Dublin arrives... and your heart sinks. The product looks and feels nothing like what you envisioned. But it is entirely too late, and your budget is completely gone.
The most important factor: when you work with me, that black box simply does not exist. Everything is entirely transparent.
Maintenance is about regularity and predictability. No more constant emergencies and hastily duct-taped code. Here is how we collaborate in Dublin.
Week 1: The Onboarding. I audit the current state of your application. I install professional monitoring tools (Crashlytics) and document the codebase. I list the immediate red flags. Your application now has a 24/7 digital security guard.
The classic monthly cycle is then organized logically:
Every quarter, we sit down for a deep review. We analyze performance trends, feedback from users in Leinster, and adjust the technical roadmap together.
You also receive a clear, jargon-free monthly report. You know exactly what was fixed, what was improved, and what needs to be watched closely in the coming weeks.
The most important factor is total transparency. Most users read reviews before hitting the download button. With this recurring process, we keep the app rating consistently high, protecting your business reputation.
A transparent, iterative process with zero surprises. You see the app grow every single week.
A year ago, a local company from Leinster contacted me in a panic. Their mobile app was crashing several times a day. Their store rating had plummeted. Negative reviews were pouring in, and the CEO was seriously considering shutting down the entire project.
Let's look at the facts.
I requested access to the code for a full one-week technical audit. The user interface was actually quite good, and the core idea was solid. The problem came from the foundations: deprecated libraries and terrible memory management.
I did not propose rebuilding from scratch. It was completely unnecessary.
I simply rewrote the critical most the codebase: the authentication flow and the checkout process. I hooked up Crashlytics to monitor what was happening live. I added robust automated tests to protect these specific user journeys.
In short: we do not build everything. We build what your users actually need.
Maintenance is easier to price against the cost of doing nothing. What does one day of downtime cost you? If checkout crashes, that is revenue lost outright. An unmaintained app also drifts out of compatibility with each annual iOS and Android release, and is eventually pulled from the stores.
I refuse to talk about maintenance as a "cost." It is a massive defensive investment for your business in Dublin.
To understand why, you have to look at the exorbitant price tag of technical inaction:
How much does a single day of downtime cost you? If your e-commerce checkout crashes, that is raw revenue burning in real time. If your booking service goes offline, your customers go straight to the competitor across Leinster.
Every industry has its own technical emergencies. Maintaining an e-commerce app requires completely different reflexes than maintaining a medical platform in Dublin.
There is absolutely no room for error. GDPR and HIPAA compliance audits must be constantly anticipated. Patient data security requires regular penetration testing to ensure the backend architecture remains bulletproof. I also actively maintain vital features like offline modes, which are essential for rural practitioners traveling across Leinster.
The rhythm is highly seasonal. The goal is to have a flawless, stress-tested application ready right before the summer or winter peaks in Dublin. Maintenance focuses heavily on offline mode reliability (for foreign tourists without cellular data) and the real-time synchronization of booking databases. A crashing app in the middle of August is disastrous.
Not always, which is good news for the budget. An app that only handles its own user's data — a list, a tracker, a calculation — can keep everything on the phone and cost nothing to run. As soon as data has to be shared between people, synced across two devices, or seen by you on your side, a server is needed, and that is a cost that comes back every month.
It depends entirely on what was decided at the start, and it is one of the few choices that cannot be postponed. An app can keep its data on the device, let people work, then sync as soon as the network returns — with nobody pressing anything. It is essential the moment work happens in a warehouse, a basement, or on the road. Added afterwards, it often means rewriting half the app.
We pick a floor, and that choice has a price. Supporting older OS versions means more testing and giving up some capabilities. We look at who your users are: a consumer app and an internal tool deployed on a known fleet do not get the same answer. The floor can be raised later, when usage data shows nobody is left behind it.
It matters more than people think, because a heavy app is the first uninstalled when storage runs short. The weight rarely comes from the code: it is the bundled images and fonts. Loading images from the server rather than shipping them, and serving them at the right size, often halves it. That is invisible work, and it is the work that keeps the app installed.
Technically, sending costs almost nothing. What costs is everything around it: a server to decide what to send to whom and when, and enough care not to become intrusive. It is also the easiest mechanism to waste — a useless notification is the first cause of uninstalls, and an uninstalled app does not come back. Send few and make them useful, or send none.
Yes, with the user's permission, and how you ask matters as much as the feature. A permission demanded on first launch, with no context, is refused most of the time — and once refused it is painful to recover. Asked at the moment the person understands why, it is granted. Apple also requires a written explanation for every permission, and a vague one gets the app rejected.
Through the stores, and not instantly: Apple and Google review every version before it is published, and phones update at the pace of their own settings. So expect a share of your users to stay on an older version for weeks. That is why the server has to keep talking to previous versions, and why we avoid changes that break everything at once.
Often yes, and it all hangs on one thing: does your vendor provide a documented API. If they do, it is ordinary work. If they do not, or bill it per module, or refuse to open it to a third party, no app will work around that cleanly — workarounds exist and break at the vendor's next update. It is a question to put to your supplier before you put yours to me.
A website can be installed on the home screen, work offline and launch full-screen, with no store involved. It is a real third answer, and it is under-recommended because it earns less for whoever recommends it. Its limits: notifications stay restricted on iPhone, sensor access is partial, and you are not present in the stores — which matters if your customers look for you there.
Only if you have an audience in another language — and then it has to be designed in, not added on. Translation is not what costs; room is. German makes labels half again as long and overflows buttons drawn for English. Leaving room from the start costs nothing; redoing the screens afterwards costs days. The legal texts and the store listing count too.
Ready to launch your app in Dublin?
You have the idea. You know your market in Leinster. Now, it is time to take action.
But not just in any random way. The key advantage of working together is absolute clarity. I will not sell you useless features. I will not make empty promises that I cannot keep.
In 30 minutes, you will know exactly where to start. No commitment. No technical jargon.
Book a free call →
30 minutes to start your project
Book a free call →Most of my projects run remotely, and in practice that changes very little. We talk over video whenever you need to, not only at major milestones, and you can reach me with questions at any point during the project — I always answer.
Once we are working together, travelling to meet you on site can absolutely be arranged if your project calls for it. Travel costs are quoted separately, upfront and with no surprises.